The title for the fictional video game SBURB on the SkaiaNet (unofficial) website, depicting seven spirograph 'Gates' and a four-player logo for SBURB, a house with a chimney and an offset roof.

Progressing...

Watch Your Step!

Date Published: October 25 2009


As covered in a previous page: SBURB will try to kill you, and there's a few people that will end up trying to do it. While not all of them are from the same group, they are largely composed of Dersites from the indigo moon looming out past the thick membrane of your session.

The Hazards You Shall Face
The Culprit The Idea
The most popular Derse agent Agents of Derse are especially differentiated from their cousins, the pawns, taking up the mantle of officers and high-ranking officials, with the Archagent being just below the King and Queen, filling out paperwork and keeping tabs on the players. The most common set of Derse Agents is the frustrated archagent SS♠, the classy DD♢, the foolish CD♣, and the militant HB♡.

Typically resulting from the antics of his superiors and growing frustrations surrounding the state of the session, SS♠ will flip out and become independent of Derse, though what he does next usually varies.
Various underlings under the effects of a harlequin prototyping (generation modifier), giving them all silly outfits The Underlings are creations of the Denizens of a Land on the commission of Derse to challenge the players and possibly kill them if they do not succeed in their trials. Underlings always take up at least one prototyping from the kernels without any specific item, and their names derive from non-specific mythological beasts or portmanteaus of animals. They drop an amount of Grist relative to their material prefix and their strength.

Depending on the size of the underling or how intimidating the player is, they might just go away, sufficiently intimidated.
One of the rarest Denizens, Yaldabaoth. They can appear under a variety of special conditions, but never traditionally. The Denizens of a player's Land are the strongest base-power entity across all of Sburb's constructs, often taking a mythological form and name associated with the aspect of the player or a trait resulting from the session itself. They are also the source of the underlings across a Land, sleeping in their Palace until the corresponding player reaches a trigger that awakens them, either through an event that occurs across the planet or upon entering their palace. From their palace, if they are not slain for their bounty of Grist, they can offer high-scale tutoring for the player via The Choice, which differs depending on the situation, both with high costs and high rewards.
You're not supposed to see alt text here. When considering SBURB as a good game for a night with 'the boys', you end up losing quite a bit. In many cases, this is your entire universe or simply the planet you live on by virtue of the meteor shower caused by Skaia at the very center. Another thing you may lose is your life within the game, of course, if you are not astute to everything around you, and everything on your computer. ~ath is a programming language that tracks the 'life' and 'death' of things, not just entities. Half-life is another example of death, though on an atomic level. So, too, is the nuclear detonation of a star into a stellar corpse that is a white dwarf.

Occasionally, extra-dimensional beings, because of what this game is, may appear in the session or through external communications. Do not let their wiles fool you.

Here is a very good example of what may happen if you allow temptation to enter you: